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Player Administration

Improvement (Posted by Noctis on Year 19 Day 286)
 1 Year 19 Day 286, 18:12 Noctis banned player David Pryde providing the following reason: Mult...

Outcome of previous reminder for multis. (Posted by Noctis on Year 19 Day 277)
 1 Year 19 Day 277, 19:46 Noctis banned player Ronhar Karath providing the following reason: Mu...

Legal Multi Reminder (Posted by Noctis on Year 19 Day 275)
Sentients, this is a friendly reminder that each player is allowed one character within the combine.  To be considered a le...

Community News

Deathmatch - New Round! (Posted by Baugrems on Year 19 Day 66)
Deathmatch has moved to the next round! CLICK ME TO GO VOTE Grudge Sign up bug is fixed. Sign up for next round. No new ...

CP Ship Contest Winners! (Posted by Jevon Lambright on Year 19 Day 53)
The votes are in , tallied, sorted, recounted, and comple. Here are the winners for the first ever Competition to design your own...

Ever wanted to design a CP ship? Now's your chance! (Posted by Jevon Lambright on Year 19 Day 15)
UPDATE: All submissions are being reviewed and voted on currently by a panel of judges. There will be multiple rounds, and winn...

Technical News

Prospecting and Mineral Deposits Update (Posted by Syn on Year 19 Day 293)
Because we upgraded from PHP 5 to PHP 7 during the last sync, a change occurred that may affect whether or not a mineral deposit...

Docked entity market bids (Posted by Mikel von Bianchi on Year 19 Day 263)
Due to confusion caused by the comparatively little information provided by the NPC Market, we will be allowing players who inad...

Bugs in the Machine... (Posted by Jevon Lambright on Year 19 Day 287)
Please be aware that there is currently a bug preventing image denial. if your image has not been processed, please be aware it ...

(Posted by Syn on Year 19 Day 293 18:23)

Because we upgraded from PHP 5 to PHP 7 during the last sync, a change occurred that may affect whether or not a mineral deposit exists on terrain squares that did not already have an existing deposit prospected.

Between version 5 and version 7, PHP changed how seeded random number generation works. Because we use a seeded random number to determine whether you succeeded in finding a deposit (which is what makes it so you can't just constantly prospect a square and eventually succeed), that means that any squares which do not yet have a deposit on them now have a different "success chance" number than they did before. This means that prospecting those squares again may yield a deposit where there was none before. This affects any terrain square which does not currently have a deposit on it, so terrain squares with existing deposits already prospected will be unchanged.

(Edited by Syn on Year 19 Day 293)
(Posted by Mikel von Bianchi on Year 19 Day 263 8:54)

Due to confusion caused by the comparatively little information provided by the NPC Market, we will be allowing players who inadvertently bought docked entities from the market and who want a refund to receive one.

1) the item must still be docked
2) you must have won the auction within the past 60 days (time period in which the event is verifiable)

You will be refunded only the value you paid for the winning bid. Attempts to game the system will be detected and harshly punished.

These entities will be re-listed on the market some time in the future with a new, clear notice that they are docked and access is not guaranteed.

To get the process started, list EVERY entity you have evidence of in a SINGLE support ticket along with a copy of the events showing your victory and credit transfer.

I apologize to the asims in advance.

Update: Please file these as a support ticket

Update 2: all docked entities now indicate their status on the market and no refund will be given for future purchases after today

(Edited by Mikel von Bianchi on Year 19 Day 287)
(Posted by Baugrems on Year 19 Day 66 0:51)

Deathmatch has moved to the next round!


Grudge Sign up bug is fixed. Sign up for next round. No new ones this time but death match did move ahead.

(Edited by Baugrems on Year 19 Day 287)
(Posted by Jevon Lambright on Year 19 Day 287 6:40)

Please be aware that there is currently a bug preventing image denial. if your image has not been processed, please be aware it may be up for denial but cannot be.

(Posted by Syn on Year 19 Day 286 23:15)

Governments may have noticed that they are receiving a dissolution warning for failing to meet the new system requirement even if they do control at least two systems. This is a bug introduced in the last sync and does not accurately reflect government dissolution status. A fix is already in progress, and governments will not be incorrectly reverting in the meantime.

(Posted by Clarr Solo on Year 19 Day 286 17:39)

- Updated faction requirements to reduce member requirement, increase assets (see sim news post below)
- Major PHP7 Upgrade, there could be many issues with old code on new version of PHP, raise any new issues found in the help room or on the bug base.
- SWC Banner Exchange has been retired. Any websites displaying the banner exchange embed will now show random faction banners in its place.
- SWC Member map has been retired.
- Add read-only queue to inventory show stats page for entities that have a queue.
- adding flashing GNS notifier to galactic gov when GNS need approval
- NPC Market now informs of docked status of asset being sold (#5046)
- Bidding and purchasing on galactic market without reloading the page

- Droid repair doesn't give the "Use an Item" achievement (#4946)
- Typo on permission granting page
- Fix issue where cockpit crashes when vehicle has malformed misc field
- Error with faction creation js
- Pressing enter for inventory actions bypasses makeover/protection/etc. confirmation screens (#4979)
- Introduce pagination on faction owner protect/unprotect interface to prevent WSOD with large inventories (#3756)
- Set default max width for images in forum posts and messages
- Various bugs with asset handling after character death (#4675)
- Issues with players in a party that drop their character not spawning lost soul NPC (#5045)
- Unable to rename entities that have existing names using 4byte utf8 characters (#5040)
- Bug when repackaging medical items into crates (#5041)
- Fixed an issue with bacta tanks not healing properly (#5043)
- Missing show squad link for creatures inventory (#5039)
- Slight edit to arrest events (#5038)
- Droid could become permanently disabled after combat in a certain order (#5028)
- Applied Custom Images event now includes link to the image used

Web Services:
- Add recycling queue to Inventory/Entity resource
- Add production queue to Inventory/Entity resource
- Add new send credit resource
- Add documentation for new credit transfer resource
- Unhide and clean up "Daily Credit Limits" settings pages in account and faction settings
- Add minimum membercount to faction resource
- Add current capital (and breakdown) to faction resource
- Add support for filtering by infotext in Inventory/Entities resource
- Add support for multiple filters in Inventory/Entities resource
- Incorrect error when attempting to use WS for entity name change with more than 50 characters
- Error while removing tags via API (#5031)
- Droids can crash the API (#4373)

(Posted by Mikel von Bianchi on Year 19 Day 272 9:23)

With the next sync, faction requirements will change in the following ways:

1. Member requirements for non-governments will be eliminated (technically, decrease to 1).
2. Member requirements for governments will decrease to 15.
3. Asset requirements will increase in the following ways:

For Paramilitary factions (Bounty Hunters, Mercenaries, Pirates):
- Minimum capital to 100,000,000 credits
- Creation fee to 50,000,000 credits

For General and Medical Production factions:
- Minimum capital to 150,000,000 credits
- Creation fee to 100,000,000 credits

For Mining and Recycling facttions:
- Minimum capital to 75,000,000 credits
- Creation fee to 50,000,000 credits

For Services factions (Information, Trading, Religion):
- Minimum capital to 50,000,000 credits
- Creation fee to 50,000,000 credits

Government requirements will change in the following ways:
- Planet requirements remain at 5
- System requirements are added, 2 systems required
- Sector requirements remain at 1
- Minimum capital increased to 1,000,000,000 credits
- Creaton fee increased to 200,000,000 credits
- Minimum population increased to 1,000,000,000 inhabitants

These requirements are subject to tweaking in the future if they seem to be off. We will evaluate and re-assess.

UPDATE: The Minimum Capital and Creation Fee requirements will go into effect within the next 24 hours; member and system requirements will still need to wait for a sync.

UPDATE2: Minimum Capital/Creation Fee requirements have gone live.

(Edited by Mikel von Bianchi on Year 19 Day 272)
(Posted by Syn on Year 19 Day 266 14:16)
All action timers are currently stuck. The problem has been identified and is being resolved, but it will take a while for actions to work through the backlog and complete.

Edit: Everything is caught up and working again.

(Edited by Syn on Year 19 Day 266)
(Posted by Syn on Year 19 Day 249 19:01)

There is currently an issue where using a medical item outside will cause the timer to freeze. This is in the process of being fixed and will require a sync.

Update: This issue has been resolved and all frozen medical actions have been completed. The double space issue in forum posts has been corrected as well.

(Edited by Syn on Year 19 Day 249)
(Posted by Baugrems on Year 19 Day 206 18:57)

It is time once again for ASIM applications! Three potential slots are open. 

Here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.
  • Asims have no IC activity related to their character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
  • Applications will be in January and July, with asims working from February through the end of July and then August through January of next year.
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
  • Asims are required to use IRC and must be active in staff channels as that is how the majority of decisions are made.
  • Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.

Remember that current asims are allowed to re-apply and may be re-selected.

Applications should be submitted via Darkness Message to Selatos, Arjuna, and Baugrems. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an asim?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.

Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • How much time would you like to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • Would you classify esports as a real sport?

Applications will be open until July 20th with new asims starting their term on August 1st.

Edit: One more week to get in those applications!

Edit 2.0: Ozur Sentire will be joining the asim team for this round starting August 1st. He has one week (sorry bud) to clean up his IC actions and report for duty. Thanks to those who applied. Best of luck next year.

(Edited by Baugrems on Year 19 Day 239)
(Posted by Clarr Solo on Year 19 Day 239 0:34)

Known issues:
- The forum change has meant it is less tolerant to bad HTML in posts and signatures, if you have broken code in your post or sig, please fix it up so it doesn't break the pages until we can get a permanent fix in. There is also a setting on the Account Settings page to disable showing signatures, which will temporarily fix it (as most of the bad code is in players signatures).
- The use button is not currently appearing on Kolto Patches.  

- Update HP change in Life and Death rules to match code

- Updated power generator page, added ability change the master power generator from a group of linked power generators (#4980)
- one click travel on some cockpit travel situations
- Kolto Patch medical item has been made available in NPC shops around the galaxy

- Various fixes regarding production-in-progress queue reordering bugs where production would jump between queue entries -- root cause should be fixed but the issue is a persisted one that current in flight productions will probably be broken
- market crash when certain characters wins bid, characters ineligible to send credits (unc/arrested/banned) bids will be ignored -- stuck market auctions will finalise after this sync (#5006)
- Updated some events around construction, pausing/resuming and when NPCs are added/removed/attacked/killed with links to inventory (#4986)
- Exploit where power generator could power any facility regardless of location (#4977)
- cannot unload materials into u/c facilities (#4985)
- NPC inventory filter for 'working npcs' causes other filters to be cleared (#4984)
- Rare planetary government recalculation crash (#4981)
- Loading ships/vehicles via cargo crashes on insufficient w/v (#4968)
- fincome crashing when restricted entity owned by faction without any restricted entities
- Fix crash in facility inventory export when facility incurs debt
- Fix some issues where sneaking would not work (#4410)
- Fixing facilities showing travel click menu when in cockpit
- Hide walls and other 0 passenger entities from being boardable
- Fix one instance of StepTravel (ground/atmo/sublight/hyper) crashing when generating ETA
- Add message for cockpit squadron screen when nothing to squad with
- No longer shows hail button on yourself in character scanner view
- Events XSS exploit
- Attempt #2 at fixing production overlay showing up for Naval shipyards (#4949)
- Added expiry confirmation to ground combat, you will be prompted to confirm the data if you or the target moves between pageload and attack (#4994)
- Adding owner filter to planets inventory
- Removal of second life integration for pressing ceremonial reasons (#4995)
- show abort timer for production in side menu when aborting instead of main timer
- Remove resume link from facility inventory when construction cannot be resumed, e.g. no assigned builders (#4998)
- Fix error handler crashing when utf8 characters cannot be persisted in error reporter (#5002)
- Better handling of double-submit on credits screen, bulk credits screen, dm send screen (#5001)
- Skip capacity checks when dropping character (#5003)
- Fixing cannot party arrested npcs, arrested npcs not showing up as arrested (#5000, #5004)
- Issue with combat report where critical strikes would show up as ionic damage
- Crash on php7 when ship production kick set to true in factory (#4997)
- Construction action crashing on wakeup on dev
- Simplifying forum CSS because people complaining cannot click on links in footer of pages

Look and Feel

- Hard refresh/clear cache if you aren't getting updated CSS
- Forums thread view CSS has been updated
- Messages views CSS have been updated
- Members sidebar now rendered using flexbox instead of tablecell display, believe this is part of the root cause for peoples inability to click on things at bottom of page in chrome on android.
- Position page is now sharing more CSS with cockpit pages, meaning some pages will now be more mobile friendly
- Equipment page drop item target is now in position sidebar, position sidebar scrolls with page
- Compass for room travel on mobile, can be disabled in look and feel settings
- Map position for cockpit and position screens can be flipped in look and feel settings
- Added more options for cockpit dropdown activation on look and feel settings page for people with old phones (if you are having issues with cockpit dropdowns on your phone, try using click activation on look and feel settings page)
- Scanner shroud can be inverted for space layer in look and feel settings or by clicking on scanners title in cockpit (may not work on old browsers)
- Gravity wells can be toggled for space layer by clicking on the hyperspace title in cockpit  
(Edited by Syn on Year 19 Day 239)
(Posted by Baugrems on Year 19 Day 204 10:15)

Due to a bug that we are fixing, Hosnian system allows anyone to arrest on the planet surfaces when they should not be allowed to do so.


If your faction does not have explicit arrest authorization from the government controlling the system, do NOT arrest NPCs or PCs. It is a bug and if it keeps happening we will find you and we will find a fitting punishment.


All arrests of players will be undone if caused by this bug. If you feel this is the case, send a message to Baugrems. 


EDIT: Bug should be fixed now. If issues still arise, report them instead of abusing them. Or else.

(Edited by Baugrems on Year 19 Day 205)